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Water Civilization
みず (Mizu)
Water
Category for Water.

The Water Civilization is a civilization.

Icon[]

It is distinguished by a blue color frame and is represented by symbol of a cylinder with an electronic design.

Races[]

Shared Races[]

(A race marked with ☆ appears in all civilizations.)

Unique Abilities[]

Ability: Example cards:
Card Draw Energy Stream
Cyber N World
Bounce Aqua Surfer
Magic Shot - Stream Circle
Unblockable Candy Cluster
Crystal Zweilancer

Support[]

Supporting[]

Support Card: Card Effect:
Glaris, Electro-Elemental ■ Your Light and Water creatures get "Can't be attacked".
Lemik, Vizier of Thought ■ Each of your Water creatures and Nature creatures gets "Blocker".
Hourglass Mutant ■ Each of your Water creatures and Fire creatures gets "Slayer".
Invincible Technology ■ Draw cards until you have 10 cards in your hand. Then put a Water creature from your hand into the battle zone.
Legendary Bynor ■ Each of your Water creatures can't be blocked.
Mammocannon, Saint Mecha ■ Your Water and Nature creatures cost 1 less to summon. They can't cost less than the number of that creature's civilizations.
Mephisto, Gaia's Coolclaw ■ When destroyed, search your deck for up to 2 non-evolution Water or nature creatures that cost 3 or less and put them into the battle zone. Then shuffle your deck.
Romunas, Deepsea Firespirit ■ Your Water and Fire creatures cost 1 less to summon. They can't cost less than the number of that creature's civilizations.
Streaming Vision ■ Reveal the top 3 cards of your deck face up. Put all Water cards from among them into your hand, and put the other cards into your graveyard.

Supported[]

Supported Card: Card Effect:
Angler Cluster ■ If all cards in your mana zone are Water, this gets +3000 power.
Brock, the Screw Soldier ■ Gets -1000 power for each Light or Water creature.
Chaos Fish ■ This gets +1000 power for each of your other Water creatures.

■ Whenever this attacks, draw a card for each of your other Water creatures.

Deep Juggler ■ While all the cards in your mana zone are Water, this gets +1000 power and has "Whenever this attacks, draw a card."
Galberius Dragon ■ If there is a Water creature, this can't be blocked.
Gastin, the Patroller Icon OverDrive Over Drive W1: When this enters the battle zone, return one of your opponent's creatures that costs 3 or less to its owner's hand.
Invincible Technology ■ If all cards in your mana zone are Water, this costs 5 less to cast.
Solar Drive Icon OverDrive Over Drive W1: Draw a card.

Anti-Water Cards[]

Card: Card Effect:
Broken Horn, the Barricading Water and Darkness spells cost 2 more to cast.
Cheer of Rising Nature ■ Destroy one of your opponent's Water creatures that has power 5000 or less.
Crow Winger ■ Gets +1000 power for each of your opponent's Water and Darkness creatures.
Freezing Icehammer ■ Put one of your opponent's Water or Darkness creatures into their mana zone.

Gallery[]

(This gallery is an example of a card of each card type in the Water Civilization.)

Civilizations
Monocolored
Light Icon Light16 Water Icon Water16 Darkness Icon Darkness16 Fire Icon Fire16 Nature Icon Nature16
Colorless
Zero Zero
Multicolored
2 Color Allied: LWLNWDDFFN
Enemy: LDLFWFWNDN
3 Color Allied: LFNLWDLWNWDFDFN
Enemy: LDFLDNLWFWDNWFN
5 Color Light Water Darkness Fire Nature
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