Psychic Creature サイキック・クリーチャー (Saikikku Kurīchā) | |
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DM-Wiki: | Article |
Category: | Psychic Creature |
Psychic Creature is a Psychic creature card type.
Details[]
The card type was introduced in DMPP-13 PSYCHIC SHOCK.
A psychic creature begins the game in your Hyperspatial Zone which is situated next to your graveyard. You are limited to 8 psychic creatures per hyperspatial zone and they are counted separately from your deck of 40 cards. At any time during a duel you are allowed to look at your opponent's hyperspatial zone as it's considered a Public Zone.
Psychic Creatures are put into the battle zone from your hyperspatial zone through various card effects, commonly spells that have "Hyperspatial" in their name.
5 Hyperspatial Bolshack Hole |
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Fire ![]() ![]() |
■ Destroy one of your opponent’s creatures that has 3000 power or less. ■ Choose one of the following.
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A psychic creature is a Double Sided Card and can only be obtained by acquiring its respective "Hyperspatial" spell via packs or crafting. After obtaining the Psychic creature, both the card and the psychic creature are treated as separate cards therefore the following things applies.
- During deck building, adding a "Hyperspatial" spell to your deck and adding Psychic creatures to your Hyperspatial Zone is independent of each other. This means you don't need the required "Hyperspatial" to add a Psychic creature to your hyperspatial zone and vice-versa.
- Adding a "Hyperspatial" spell doesn't automatically add its respective psychic creature to the hyperspatial zone.
- When using a Premium Ticket, only the selected card will become Premium. However if you pull a Premium "Hyperspatial Card", the Psychic creature given will be Premium as well.
- Psychic creatures themselves cannot be crafted but can be disassemble for 0 DMPoints.
When the lower cost triggers its Awaken ability by satisfying a condition, you may flip the card over to its higher cost side. This gives the creature a higher power and improved card effects.
- For example: Bolshack Dragon, the Temporal Blaze flips over to Bolshack Möbius, Victory Awakened when it wins a battle.
7 Bolshack Dragon, the Temporal Blaze |
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Fire ![]() Armored Dragon 6000+ |
■ While attacking, this creature gets +1000 power for each fire card in your graveyard. ![]() ■ Awaken—When this creature wins a battle, flip this creature to 'Bolshack Möbius, Victory Awakened'. |
The higher cost side of a psychic creature may also have the Release keyword.
- When a creature such as Bolshack Möbius, Victory Awakened would leave the battle zone, it is flipped over to it's lower cost side (Bolshack Dragon, the Temporal Blaze) instead.
14 Bolshack Möbius, Victory Awakened |
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Fire ![]() Armored Dragon 12000+ |
■ Whenever this attacks, destroy one of your opponent's creatures that has power 6000 or less. ■ Each turn, untap this the first time it is tapped. ■ While attacking, this gets +1000 power for each fire card in your graveyard. ![]() ■ Release: When this would leave the battle zone, flip this creature to 'Bolshack Dragon, the Temporal Blaze' instead. |
List of Psychic Creatures[]
DMPP-13 PSYCHIC SHOCK
Before Awaken
After Awaken
DMPP-14 DIABOLIC CRISIS
Before Awaken
After Awaken
Loop Awaken
DMPS-06
Before Awaken
After Awaken
DMPS-07
Before Awaken
After Awaken
DMPP-15 FIRESOULS DUELIST
Before Awaken
After Awaken
Gallery[]
(These cards are an example of Psychic Creatures from DMPP-13 PSYCHIC SHOCK.)
These creatures can Awaken and flip over into the following forms.
Rulings[]
- Psychic creatures are affected by any card that specifies creatures, such as Terror Pit, Natural Snare, and Aqua Surfer.
- Psychic creatures aren't considered to be summoned.
- Psychic Creatures that go into a zone other than the battle zone are returned to the hyperspatial zone.
- An awakened creature doesn't have summoning sickness.
- When flipped over by its Awaken or Release ability, a Psychic creature retains its original tap status. If it was previously tapped, it remains tapped. If it was untapped, it stays untapped.
- You can still cast Hyperspatial spells to put Psychic creatures into the battle zone even if you can't do the other effects listed on the Hyperspatial spell.
- Any card effects that affected the psychic creature before awakening or release continue to effect it.
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