Multicolored | ||||
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Multicolored cards are consisting of two or more different civilizations.
Details[]
They are distinguished by a rainbow-colored card frame and feature the given card's constituent civilizations' symbols watermarked in the card's text box, and those civilizations' colors represented in its type box, mana cost indicator, and mana value.
All Multicolored cards have a minimum cost of 2, due to their requirement of needing at least two civilizations to be used.
Allied Civilization combinations were released in DMPP-03 ETERNAL RISING.
Enemy Civilization combinations were released in DMPP-04 REBELLION SYMPATHY.
List of Multicolored combinations[]
2 Civilizations[]
Allied Civilization
(Multicolored cards in this group are considered to be allied, with both civilizations being friendly with each other.)
Enemy Civilization
(Multicolored cards in this group are considered to be enemies, with both civilizations being hostile with each other.)
3 Civilizations[]
1 Civilization and its 2 allied civilizations:
(Multicolored cards in this group are considered to be allied, with 1 civilization being friendly with both of the other 2.)
1 Civilization and its 2 enemy civilizations:
(Multicolored cards in this group are considered to be enemies, with one civilization being unfriendly to the other 2. This civilization unfriendly to both is italicized.)
5 Civilizations[]
Support[]
Supporting[]
Support Card: | Card Effect: |
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Crossheim, Gold Elemental | ■ Your multicolored creatures get "Blocker". |
High Speed Racer Paralira | ■ When this enters the battle zone, if you have a multicolored card in your hand, this creature gets "Speed Attacker" until the end of the turn. |
Kornba, Red Destroyer of Gaia | ■ When this enters the battle zone, reveal the top card of your deck. If it's multicolored, put it into your hand. |
Magmahammer, Battle Dragonic Mountains | ■ Each of your multicolored creatures gets "Speed Attacker". |
Minmei, Beautiful Faerie | ■ When this enters the battle zone, search your graveyard for multicolored creatures and put one into your mana zone.
■ At the start of your turn, you may search your mana zone for multicolored creatures and put one into the battle zone. |
Mist Gias, Gaia's Swordcerer | ■ Whenever a multicolored spell is cast or another multicolored creature enters the battle zone, draw a card if you have 5 or less cards in your hand. |
Pinokill, Cursed Wooden Doll | ■ Each of your multicolored creatures gets "Slayer". |
Queen Maiden, the Eternal | ■ When this enters the battle zone, reveal the top card of your deck. If it's a multicolored, put it into your hand. If it's not, put it into your mana zone. |
Rainbow Gate | ■ Search your deck for a multicolored creature. You may reveal one and add it to your hand. Then shuffle your deck. |
Variable Amon Dragon | ■ Your multicolored creatures break an additional shield. |
Supported[]
Supported Card: | Card Effect: |
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Mephisto, Gaia's Coolclaw | ■ When this enters the battle zone, reveal the top card of your deck. If it's multicolored, put it into your hand. |
Soul Reaping Sardonyx | ■ Whenever this attacks, you may destroy any number of your other multicolored creatures. For each creature destroyed, this creature gets +3000 power and puts one of your opponent's shields into their graveyard at random. |
Rulings[]
Similar to single-civilization cards, casting Multicolored cards also requires mana corresponding to the correct civilizations, except they require at least one of each mana type depicted on the card's mana indicator, behind the mana cost on the upper left of each card.
- For example, a Fire and Nature creature with a mana cost of 2 such as Gonta, the Warrior Savage requires a 1 fire civilization card and 1 nature civilization card in your mana zone as well as 2 available mana in order to summon it.
A multicolored card put into your mana zone doesn't provide mana the turn you put it into your mana zone but does unlock the appropriate civilizations.
A multicolored card is considered to be all of its civilizations for card effects.
- A Miraculous Plague ( / ) is unaffected by Gaiacrush Crawler as one of its 2 civilizations is Water.
- If Ballom, Master of Death is put into the battle zone, creatures such as Melnia, the Aqua Shadow ( / ) wouldn't be destroyed.
- A card such as Gonta, the Warrior Savage ( / ) in your mana zone still allows you to satisfy the condition of Baby Zoppe (as long as no other non-Fire cards are in your mana zone).
Civilizations | |||||||
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Monocolored | |||||||
Colorless | |||||||
Multicolored |
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