Mana Arms ![]() | |
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DMPP-22 BEGINNING SAGA | |
Mana Arms is an ability word shared among each of the 5 monocolored civilizations.
Details[]
This ability promotes playing monocolored decks due to the number of a specific civilization required in your mana zone to satisfy the conditions of ability.
However, as the cards only needs to be part of that civilization, a 2-civilization deck can still be feasible.
Cards with Mana Arms 7 or more have
Reminder Text[]
The latest reminder text for creatures with the Mana Arms ability reads;
Mana Arms #: When this enters the battle zone, if you have "#" or more "CIVILIZATION" cards in your mana zone, "EFFECT". |
The latest reminder text for spells with the Mana Arms ability reads;
Mana Arms #: If you have "#" or more "CIVILIZATION" cards in your mana zone, "EFFECT". |
It also has a variant where you trigger the creature's Mana Arms ability via different conditions.
Mana Arms #: When "ACTION", if you have "#" or more "CIVILIZATION" cards in your mana zone, "EFFECT". |
Example[]
3 Macallan, Explosive Flame Shooter |
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Fire ![]() ![]() Human Baku 3000+ |
■ Mana Arms 3: When this enters the battle zone, if you have 3 or more Fire cards in your mana zone, you may choose one of your opponent's creatures and have it battle this creature. ■ While battling, this gets +1000 power. |
Cards with the Mana Arms ability[]
Creatures[]
- Andorom, Chanting Wings
- Generarose, Red Rose Dragon Elemental
- Goal do Leiy, Holy Hero
- Heaven's Rosia, True Dragon Ruler
- Kijitron, Four Extremes
- Medaros, Purity Wings
- Raraa, Trust Ball
- Red Rose, Crimson Dragon Elemental
- Rugby, Rainbow Ball
- Sasupega, Relief Wings
- Seal Do Leiy, Protection Hero
- Soul Garde, Storage Dragon Elemental
- Valhalla Duke, Heaven Hero
- Valhalla Grande, Invincible Hero
- Captain Mister Amecchi
- Cocco Gett, Dragment Lore
- Fiddich, Explosive Expert
- Gaigensui, Striking Hero
- Gaiglen, Violent Dragon Incident
- Gaimusou, Angry Hero
- Glenmalt "Head", Dimension Dragon Ruler
- Glenmalt "King", Dual Sword Dragon Ruler
- Hibiki, Explosive Flame Dance
- Islay Fizz, Dragon Ruler
- Linkwood, Explosive Yamabushi
- Macallan Fine, Explosive Roar
- Macallan, Explosive Flame Shooter
- MaltNEXT, Super Battle Dragon Ruler
- Mettagils, Passion Dragon
- Nijiiro Masukaratchi
- Royal Islay, Explosive Passion
Spells[]
Rulings[]
- Q: Do you need a specific number of cards of a specific civilization in order to trigger a Mana arms ability?
- A: Yes. For example, in order to trigger Nam=Daeddo, Bronze Style's Mana Arms ability, you need 3 Nature cards in your mana zone in order to trigger it. Any other civilization won't.
- Q: Can you use Mana arms when you have a Multicolored card of a specific civilization?
- A: Yes.