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Mana Arms
マナ武装ぶそう (Mana Busō)
Released:
DMPP-22 BEGINNING SAGA
DM-Wiki: Article
Category for Mana Arms

Mana Arms is an ability word shared among each of the 5 monocolored civilizations.

Details[]

This ability promotes playing monocolored decks due to the number of a specific civilization required in your mana zone to satisfy the conditions of ability.

However, as the cards only needs to be part of that civilization, a 2-civilization deck can still be feasible.

Cards with Mana Arms 7 or more have えいゆう (Eiyū) meaning "Hero" in their names.

Reminder Text[]

The latest reminder text for creatures with the Mana Arms ability reads;

Mana Arms #: When this enters the battle zone, if you have "#" or more "CIVILIZATION" cards in your mana zone, "EFFECT".

The latest reminder text for spells with the Mana Arms ability reads;

Mana Arms #: If you have "#" or more "CIVILIZATION" cards in your mana zone, "EFFECT".

It also has a variant where you trigger the creature's Mana Arms ability via different conditions.

Mana Arms #: When "ACTION", if you have "#" or more "CIVILIZATION" cards in your mana zone, "EFFECT".

Example[]

3 Macallan, Explosive Flame Shooter
Fire  / Creature Creature
Human Baku
3000+
Mana Arms 3: When this enters the battle zone, if you have 3 or more Fire cards in your mana zone, you may choose one of your opponent's creatures and have it battle this creature.
■ While battling, this gets +1000 power.


Cards with the Mana Arms ability[]

Creatures[]

Spells[]

Rulings[]

  • Q: Do you need a specific number of cards of a specific civilization in order to trigger a Mana arms ability?
    • A: Yes. For example, in order to trigger Nam=Daeddo, Bronze Style's Mana Arms ability, you need 3 Nature cards in your mana zone in order to trigger it. Any other civilization won't.
  • Q: Can you use Mana arms when you have a Multicolored card of a specific civilization?
    • A: Yes.
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