Light Civilization | ||||
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The Light Civilization is a civilization.
Icon[]
It is distinguished by a yellow color frame and is represented by a symbol of 3 circles composed of several smaller circles.
Races[]
- Angel Command
- Angel Command Dragon
- Apollonia Dragon
- Armored Samurai
- Berserker
- Cosmo Walker
- Gladiator
- Guardian
- Initiate
- {{RaceTable|Justice Orb
- Justice Wing
- Light Bringer
- Mecha Del Sol
- Mecha Thunder
- Rainbow Phantom
- Shine Monster
- Shining Command Dragon
- Soltrooper
- Starlight Tree
- White Command Dragon
[]
(A race marked with ☆ appears in all civilizations.)
- Alien (☆)
- Arc Seraphim (Shared with Nature)
- Draguner (☆)
- God (☆)
- Hunter (☆)
- Initials (☆)
- Invader
(☆)
- Knight (☆)
- Lost Crusader (☆)
- Lunatic (☆)
- Lunatic Emperor (☆)
- Master Initials (☆)
- Oracle (☆)
- Origin (☆)
- Outrage (☆)
- Outrage MAX (☆)
- Phoenix (☆)
- Rainbow Command Dragon (☆)
- Revolutionary
(☆)
- Saint Pegasus (Shared with Nature)
- Samurai (☆)
- Spirit Quartz (☆)
- Starnoid (Shared with Water)
- Survivor (☆)
- Unknown (☆)
- Unnoise (☆)
- World Command (☆)
- World Command Dragon (☆)
- World Dragon (☆)
Unique Abilities[]
Ability: | Example cards: |
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Creature Tap | ■ Holy Awe ■ Miele, Vizier of Lightning |
Self Untap | ■ Ruby Grass ■ Toel, Vizier of Hope |
Shield Addition | ■ Sundrop Armor ■ DNA Spark |
Spell Search | ■ Belix, the Explorer ■ Phal Eega, Dawn Guardian |
Support[]
Supporting[]
Cards that support Light Civilization cards
Support Card: | Card Effect: |
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Agapitos, Alignment Elemental | ■ When this enters the battle zone, search your deck for Light creatures that cost 3 or less and put one into the battle zone. Then shuffle your deck.
■ Whenever one of your Light creatures that cost 3 or less enter the battle zone, tap an untapped creature that has the lowest power. |
Aquan | ■ When this enters the battle zone, reveal the top 3 cards of your deck. Put all Light and Darkness cards from among them into your hand and put the rest into your graveyard. |
Deepsea Mecha Ganistar | ■ Your Light and Darkness creatures cost 1 less to summon. They can't cost less than the number of that creature's civilizations. |
Fluorogill Manta | ■ Each of your Light creatures and Darkness creatures can't be blocked. |
Glaris, Electro-Elemental | ■ Your Light and Water creatures get "Can't be attacked". |
God Earth Leopard | ■ When this enters the battle zone, you may search your deck for a Light creature or Light god, reveal one and add it to your hand. Then shuffle your deck. |
Legacy Shell | ■ Each of your Light creatures and Fire creatures gets "Power Attacker +3000". |
Metalbug, Saint Beetle | ■ Your Light and Fire creatures cost 1 less to summon. They can't cost less than the number of that creature's civilizations. |
Re Bil, Seeker of Archery | ■ Each of your other Light creatures gets +2000 power. |
Ra Vu, Seeker of Lightning | ■ Whenever this attacks, you may search your graveyard for a Light spell and return one to your hand. |
Supported[]
Cards supported by Light Civilization cards
Supported Card: | Card Effect: |
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Brock, the Screw Soldier | ■ Gets -1000 power for each Light or Water creature. |
Choice of Destiny | ■ If you have a Light creature in your hand, one of your creatures gets "Untap at the end of the turn" until the end of the turn. |
Colonel Koala, Forest Commander | ![]() ![]() |
Galberius Dragon | ■ If there is a Light creature, untap this at the end of your turn. |
Gardening Drive | ![]() ![]() |
Invincible Aura | ■ If all cards in your mana zone are Light, this costs 5 less to cast. |
Parshia, the Explorer | ■ While all cards in your mana zone are Light, this gets +2500 power and "Blocker". |
Ur Pale, Seeker of Sunlight | ■ If all cards in your mana zone are Light, this gets +2000 power. |
Anti-Light Cards[]
Anti-Light Civilization cards
Card: | Card Effect: |
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Betrayal Dragoon | ■ When this enters the battle zone, your opponent destroys one of their Light or nature creatures. |
Galklife Dragon | ■ When this enters the battle zone, destroy all Light creatures that have less than 6000 power. |
Soul Stealing Vacuum | ■ One of your opponent's creatures gets -4000 power until the end of the the turn. If the creature is a Light or Nature creature, that creature also gets -9000 power. |
Vacuum Gel | ■ Destroy one of your opponent's untapped Light or Nature creatures. |
Gallery[]
(This gallery is an example of a card of each card type in the Light Civilization.)
Civilizations | |||||||
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Monocolored | ![]() ![]() ![]() ![]() ![]() | ||||||
Colorless | ![]() | ||||||
Multicolored |
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