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Gachinko Judge
ガチンコ・ジャッジ (Gachinko Jajji)
Released:
DMPP-18 GOLDEN VICTORY
DM-Wiki: Article
Category for Gachinko Judge

Gachinko Judge is a keyword and keyword action.

Details[]

Cards with this triggered keyword play a game of Gachinko Judge in order to determine if some subsequent effect will happen.

To play Gachinko Judge, the player and their opponent reveals the top card of their decks, and if the cost of the player's card is the same or more than their opponent's, you win the game of Gachinko Judge and an effect triggers.

Reminder Text[]

The current reminder text for Gachinko Judge reads;

Each player reveals the top card of their deck, then puts it on the bottom. You win if your card costs the same as or more than your opponent.

List of cards that have "Gachinko Judge"[]

Creatures

Spells

Support[]

Cards that support Gachinko Judge

Support Creature: Card Effect:
Aqua Intelligence 3rd G ■ During Gachinko Judge, your revealed cards cost 3 more.

Supported[]

Cards that are supported by Gachinko Judge

Support Creature: Card Effect:
Goodnight Mr. Hippopo ■ Whenever you win Gachinko Judge with this creature, put this creature into the battle zone instead of the bottom of your deck.
Professor White, Fussy Dreamer ■ Whenever you win Gachinko Judge, draw a card and each of your creatures get +3000 power until the end of the turn. (This effect can only trigger once each turn.)

Example[]

3 Aqua Professor
Water  / Creature Creature
Liquid People + Hunter
3000
■ Whenever this attacks, play Gachinko Judge with your opponent. If you win, return one of your opponent's creatures to its owner's hand.


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