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Dreammate
ドリームメイト
Phonetic: Dorīmumeito
Released In: DMPP-05 VORTEX OVERLOAD
Civilization(s): Fire
Nature
Dmwiki.net: Article
Category: Dreammate

Dreammate is a race in the Fire and Nature civilizations.

Details[]

List of Dreammates[]

DMPP-05 VORTEX OVERLOAD
DMPP-05 VORTEX OVERLOAD

DMPP-07 GATE OF DISASTER
DMPP-07 GATE OF DISASTER

DMPP-08 VIOLENCE FUSION
DMPP-08 VIOLENCE FUSION

DMPP-08EX TRIBAL EXTREME
DMPP-08EX TRIBAL EXTREME

DMPP-09 ARCADIA OVERDRIVE
DMPP-09 ARCADIA OVERDRIVE

DMPP-10 SAMURAI X KNIGHT
DMPP-10 SAMURAI X KNIGHT

DMPP-11 CLIMAX GALAXY
DMPP-11 CLIMAX GALAXY

DMPP-12 NEXT EVOLUTION
DMPP-12 NEXT EVOLUTION

DMPP-13 PSYCHIC SHOCK
DMPP-13 PSYCHIC SHOCK

DMPP-14 DIABOLIC CRISIS
DMPP-14 DIABOLIC CRISIS

DMPP-15 FIRESOULS DUELIST
DMPP-15 FIRESOULS DUELIST

DMPP-16 FIRST OF VICTORY
DMPP-16 FIRST OF VICTORY

DMPP-17 RISING ARISE
DMPP-17 RISING ARISE

DMPP-18 GOLDEN VICTORY
DMPP-18 GOLDEN VICTORY

DMPP-19 GREAT DESTINY
DMPP-19 GREAT DESTINY

DMPP-20 RAGE OF INFINITY
DMPP-20 RAGE OF INFINITY

DMPP-21 THE OVER ROYALE
DMPP-21 THE OVER ROYALE

DMPS-12
DMPS-12

DMPX-01 PLAY'S CHRONICLE PACK
DMPX-01 PLAY'S CHRONICLE PACK

Evolution[]

The following evolution creatures have the Dreammate race:

Support[]

Supporting[]

Support Card: Card Effect:
Banjo, the Super-energetic ■ When this enters the battle zone, search your deck for Dreammates, reveal one and add it to your hand. Then shuffle your deck.
General Kuwagatan ■ When this enters the battle zone, search your deck for Dreammates and put one into your mana zone. Then shuffle your deck.

■ Whenever one of your non-evolution Dreammates are destroyed, put a Dreammate that has the same name from your mana zone into the battle zone.

Kenji Panda Nelra, Tyrannical Shogun ■ Whenever this attacks, put a non-evolution Dreammate from your deck into the battle zone. Then shuffle your deck.
Legendary Sante Gat De Paco ■ Whenever one of your Dreammates or Arc Seraphim enter the battle zone, if you have 5 or less cards in your hand, draw a card.

■ Your Dreammates and Arc Seraphim cost 1 less to summon. They can't cost less than the number of that creature's civilizations.

Mardes, Spirit Knight ■ Each of your Arc Seraphim and Dreammates gets "Blocker".
Prisoned Pakoneko ■ Each of your other Dreammates gets +1000 power.
Red Jackal, Raider of the North Sea ■ Each of your other Dreammates get "Power Attacker +5000" and "Powered Breaker".
Yu Wandafor, Phantom Beast Admiral ■ When this enters the battle zone, reveal the top 3 cards of your deck. Add all Dreammates to your hand and put the rest on the bottom of your deck in a random order.

Supported[]

Supported Card: Card Effect:
Bolpanther, Phantom Beast Dragon Machine ■ While attacking, gets +3000 power for each of your other Dragons and Dreammates.

■ Whenever this attacks, if you have 5 or more other Dragons or Dreammates, destroy all of your opponent's creatures that have less power than this creature.

Gil Musica, Silverclawed Bandit ■ If you have another Dreammate or Alien, this gets "Speed Attacker".
Hopstep Battan ■ At the end of your turn, destroy this creature if you didn't put a Dreammate into the battle zone that turn.
Kenji Panda Nelra, Tyrannical Shogun ■ Whenever this creature would battle with one of your opponent's creatures, you may have it battle one of your other Dreammates instead.
Prisoned Pakoneko ■ When this creature would battle one of your opponent's attacking creatures, you may have one of your other Dreammates battle instead.

■ If you have an evolution Dreammate, your opponent can't choose this creature.

Sergeant Stag Beetler Thrilling Three: Dreammate
▶ Destroy one of your opponent's creatures that has blocker that has the least power.
Supernova Bigbang Anastasis ■ Sympathy: Arc Seraphim, Dreammate, Dragon

Example[]

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