Arc Seraphim![]() | ||||
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Phonetic: | Āku Serafimu | |||
Released In: | DMPP-07 GATE OF DISASTER | |||
Civilization(s): | Light ![]() Nature ![]() | |||
Dmwiki.net: | Article | |||
Category: | Arc Seraphim |
Arc Seraphim is a race in the Light and Nature civilizations.
Details[]
List of Arc Seraphim[]
- Arac Kai Bades, Spirit Knight
- Aures, Spirit Knight
- El Kaiou, Spirit Mecha King
- Hamelun Dahlia, Spirit Knight
- Largovanis, Matchless Spirit Knight
- Mammocannon, Saint Mecha
- Mardes, Spirit Knight
- Maximum Cobra, Protection Spirit
- Metalbug, Saint Beetle
- Muse Rubul, Spirit Knight
- Rabbirionix, Spirit Knight
- Sephia Parthenon, Spirit Admiral
- Ulcos, Spirit Knight Phantom Beast
- Wheel, Viral Spirit Knight
- Elsar Baltis, Holy Emperor
- Jamseal, Spirit Knight
- Marix, Spirit Knight
- Priusriser, Spirit Knight
- Radia, Spirit Knight
- Rengston, Spirit Knight
- Soldarios, Holy Emperor
- Triphalion, Spirit King Mecha
DMPP-09EX REBORN OF THE SURVIVOR
Evolution[]
The following evolution creatures have the Arc Seraphim race:
Support[]
Supporting[]
Support Card: | Card Effect: |
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Arac Kai Bades, Spirit Knight | ■ Each of your Arc Seraphim gets +3000 power. ■ At the end of your turn, untap all your other Arc Seraphim. |
Largovanis, Matchless Spirit Knight | ■ During your opponent's turn, each of your other Dragons and Arc Seraphim get +4000 power.
■ Whenever your first Dragon or Arc Seraphim enters the battle zone each turn, put the top card of your deck into your mana zone. |
Legendary Sante Gat De Paco | ■ Whenever one of your Dreammates or Arc Seraphim enter the battle zone, if you have 5 or less cards in your hand, draw a card.
■ Your Dreammates and Arc Seraphim cost 1 less to summon. They can't cost less than the number of that creature's civilizations. |
Mardes, Spirit Knight | ■ Each of your Arc Seraphim and Dreammates gets "Blocker". |
Maximum Cobra, Protection Spirit | ■ Whenever one of your Arc Seraphim would be destroyed, put them into your mana zone instead. |
Priusriser, Spirit Knight | ■ When this enters the battle zone, search your deck for Arc Seraphim and put one in your mana zone. Then shuffle your deck. |
Rabbirionix, Spirit Knight | ■ When this enters the battle zone, search your mana zone for an Arc Seraphim that costs 3 or less and put it into the battle zone. |
Sephia Parthenon, Spirit Admiral | ■ When this enters the battle zone, reveal the top 3 cards of your deck. Add all Arc Seraphim from among them into your hand and put the rest on the bottom of your deck in a random order. |
Soldarios, Holy Emperor | ■ Whenever this attacks, you may search your mana zone for non-evolution Arc Seraphims and Beast Folks and put one into the battle zone. If you do, put the top card of your deck into your mana zone. |
Triphalion, Spirit King Mecha | ■ When this enters the battle zone, reveal the top 3 cards of your deck. Put a non-evolution Arc Seraphim, Great Mecha King and Grand Devil that cost 5 or less from among them into the battle zone and the rest on the bottom of your deck in a random order. |
Supported[]
Supported Card: | Card Effect: |
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Marix, Spirit Knight | ■ Gets +1000 power for each of your other Arc Seraphim. |
Sald, Protection Spirit | ■ When this enters the battle zone, tap one of your opponent's untapped creatures at random for each of your Arc Seraphim. |
Supernova Bigbang Anastasis | ■ Sympathy: Arc Seraphim, Dreammate, Dragon |
Supernova Venus la Saint Mother | ■ Sympathy: Guardian, Great Mecha King, Arc Seraphim |
Example[]
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