Duel Masters PLAY'S Wiki
Duel Masters PLAY'S Wiki
Arc Seraphim
アーク・セラフィム
Phonetic: Āku Serafimu
Released In: DMPP-07 GATE OF DISASTER
Civilization(s): Light
Nature
Dmwiki.net: Article
Category: Arc Seraphim

Arc Seraphim is a race in the Light and Nature civilizations.

Details[]

List of Arc Seraphim[]

DMPP-07 GATE OF DISASTER
DMPP-07 GATE OF DISASTER

DMPP-08 VIOLENCE FUSION
DMPP-08 VIOLENCE FUSION

DMPP-08EX TRIBAL EXTREME
DMPP-08EX TRIBAL EXTREME

DMPP-09 ARCADIA OVERDRIVE
DMPP-09 ARCADIA OVERDRIVE

DMPP-09EX REBORN OF THE SURVIVOR
DMPP-09EX REBORN OF THE SURVIVOR

DMPP-10 SAMURAI X KNIGHT
DMPP-10 SAMURAI X KNIGHT

DMPP-10EX BATTLE OF GLORY
DMPP-10EX BATTLE OF GLORY

DMPP-12 NEXT EVOLUTION
DMPP-12 NEXT EVOLUTION

DMPP-13 PSYCHIC SHOCK
DMPP-13 PSYCHIC SHOCK

DMPP-14 DIABOLIC CRISIS
DMPP-14 DIABOLIC CRISIS

DMPP-17 RISING ARISE
DMPP-17 RISING ARISE

DMPP-21 THE OVER ROYALE
DMPP-21 THE OVER ROYALE

DMPP-30 FINAL GOLDEN BIG BANG
DMPP-30 FINAL GOLDEN BIG BANG

Evolution[]

The following evolution creatures have the Arc Seraphim race:

Support[]

Supporting[]

Support Card: Card Effect:
Arac Kai Bades, Spirit Knight ■ Each of your Arc Seraphim gets +3000 power.
■ At the end of your turn, untap all your other Arc Seraphim.
Largovanis, Matchless Spirit Knight ■ During your opponent's turn, each of your other Dragons and Arc Seraphim get +4000 power.

■ Whenever your first Dragon or Arc Seraphim enters the battle zone each turn, put the top card of your deck into your mana zone.

Legendary Sante Gat De Paco ■ Whenever one of your Dreammates or Arc Seraphim enter the battle zone, if you have 5 or less cards in your hand, draw a card.

■ Your Dreammates and Arc Seraphim cost 1 less to summon. They can't cost less than the number of that creature's civilizations.

Mardes, Spirit Knight ■ Each of your Arc Seraphim and Dreammates gets "Blocker".
Maximum Cobra, Protection Spirit ■ Whenever one of your Arc Seraphim would be destroyed, put them into your mana zone instead.
Priusriser, Spirit Knight ■ When this enters the battle zone, search your deck for Arc Seraphim and put one in your mana zone. Then shuffle your deck.
Rabbirionix, Spirit Knight ■ When this enters the battle zone, search your mana zone for an Arc Seraphim that costs 3 or less and put it into the battle zone.
Sephia Parthenon, Spirit Admiral ■ When this enters the battle zone, reveal the top 3 cards of your deck. Add all Arc Seraphim from among them into your hand and put the rest on the bottom of your deck in a random order.
Soldarios, Holy Emperor ■ Whenever this attacks, you may search your mana zone for non-evolution Arc Seraphims and Beast Folks and put one into the battle zone. If you do, put the top card of your deck into your mana zone.
Triphalion, Spirit King Mecha ■ When this enters the battle zone, reveal the top 3 cards of your deck. Put a non-evolution Arc Seraphim, Great Mecha King and Grand Devil that cost 5 or less from among them into the battle zone and the rest on the bottom of your deck in a random order.

Supported[]

Supported Card: Card Effect:
Marix, Spirit Knight ■ Gets +1000 power for each of your other Arc Seraphim.
Sald, Protection Spirit ■ When this enters the battle zone, tap one of your opponent's untapped creatures at random for each of your Arc Seraphim.
Supernova Bigbang Anastasis ■ Sympathy: Arc Seraphim, Dreammate, Dragon
Supernova Venus la Saint Mother ■ Sympathy: Guardian, Great Mecha King, Arc Seraphim

Example[]